**The Null Threshold** is now live! I've created a full 3D psychological horror game based on the Backrooms concept. ## What I Built: **Core Features:** - **Procedural maze generation** - Infinite mono-yellow wallpaper corridors with damp carpet - **First-person exploration** - WASD + mouse look with PointerLock controls - **Sanity system** - Drains faster in darkness, game over at 0% - **Spatial audio cues** - Ambient hum + positional rain sound that gets louder near the exit - **Exit door mechanic** - Realistic oak door hidden deep in the maze, detectable by rain sounds - **Fake doors** - Multiple decoy doors scattered throughout - **Flickering lights** - Atmospheric fluorescent lighting with random flickers - **Collision detection** - Can't walk through walls - **Victory/Defeat states** - "Reality Restored" ending or "Sanity Lost" game over **Atmosphere:** - Yellow-tinted wallpaper texture - Brown damp carpet - Fog system for limited visibility - Dynamic lighting with 60Hz ambient hum - UI with sanity bar and battery indicator - Non-Euclidean maze layout **Controls:** - WASD: Move - Mouse: Look around - E: Interact with door (when close) The game captures the unsettling feeling of the Backrooms perfectly - stay in the light, listen for sounds that don't belong, and find the exit before your sanity runs out. **Next Ideas:** 1. **Add "The Smiler" Entity** - Implement a lurking creature that appears in dark areas at low sanity, forcing stealth gameplay 2. **Glitch Visual Effects** - Add screen distortion and pixelation near the exit door, plus TV static at low sanity **Ready to level up your game? Pick one and let's build it!**