**Speed Rush Racing** is ready! Here's what I built: - **3D racing** with a generated car model on a winding track with curbs and a checkered finish banner - **3-lap time trial** with countdown, lap tracking, and best time leaderboard - **Minimap** showing your position and direction on the track - **Dynamic camera** that zooms based on speed with smooth follow - **Sound**: engine (pitch scales with speed), tire screech on handbrake, countdown beeps, and electronic racing music - **Controls**: W/Up = gas, S/Down = brake, A/D = steer, Space = handbrake (+ mobile touch via SDK) - **HUD**: speedometer, lap counter, timer, best time display - **Environment**: trees, grass terrain, curbed track edges **Next Ideas:** 1. **Drift Scoring** - Award points and coins for controlled drifts around corners, with a drift meter and multiplier system 2. **AI Opponents** - Add 2-3 ghost cars that follow the track at varying speeds so you can race head-to-head **Ready to level up your game? Pick one and let's build it!**