Done! I've transformed the game into a Beyblade battle game with: **Gameplay:** - **Turn-based launching** - Player 1 launches first, then Player 2 - **Swipe/drag to launch** - Works on both mobile (touch) and desktop (mouse) - **Launch power** - Longer swipes = more power and spin - **Physics-based combat** - Beyblades collide, bounce off walls, and lose spin over time - **Sloped arena** - Beyblades naturally drift toward the center **Win conditions:** - Opponent's spin drops to zero - Opponent gets knocked out of the arena **Features:** - Custom player names and colors - Spinning Beyblade visuals with 3-blade design - Trail effects and collision sparks - Real-time spin meters - Golden arena with decorative rings **Next Ideas:** 1. **Special Attacks** - Add a boost button that temporarily increases spin or creates a powerful collision wave 2. **Multiple Arenas** - Different shaped arenas (hexagon, square) with unique obstacles and hazards **Ready to level up your game? Pick one and let's build it!**