The fix applies three improvements: 1. **Sub-stepping**: Movement is split into multiple small steps based on velocity, so fast-moving players can't tunnel through objects 2. **Multi-iteration collision**: Each collision check runs 3 iterations to resolve overlapping cases where the player gets pushed into another shape 3. **Separation buffer + directional checks**: Collisions now add a small gap (0.002-0.003) when pushing the player out, and only reflect velocity if actually moving toward the object (prevents double-bounce glitches) **Next Ideas:** 1. **Visual bounce feedback** - Add a brief squish/stretch animation and particle burst when the person bounces off objects 2. **Trajectory preview** - Show a faint dotted line predicting where the person will bounce next **Ready to level up your game? Pick one and let's build it!**