Your **Lemonade Stand Supply & Demand Simulator** is ready! Here's what's in it: **Core Gameplay Loop:** - **Set Price** - Slider from $0.25 to $5.00 per cup. Higher prices = lower demand (price elasticity) - **Set Supply** - Choose how many cups to make (costs $0.25+ each in ingredients) - **Watch the Day** - Customers walk up based on calculated demand; if you run out, latecomers leave unhappy - **Review Results** - See revenue, costs, waste, and profit. A supply/demand chart tracks your history across days **Economics Model:** - Demand follows an exponential decay curve based on price (realistic price elasticity) - **Weather** affects demand (hot = more thirsty customers, rain = fewer) - **Random events** like parades, school letting out, or competing stands shift demand - Ingredient costs increase over time (inflation) - Unsold cups = wasted money (overproduction penalty) - Undersupply = lost sales (missed opportunity) **The Supply & Demand Tension:** - Price too high? Demand drops and cups go unsold - Price too low? You sell out but profit margins shrink - Too much supply? Waste eats your profits - Too little supply? You miss potential revenue **Next Ideas:** 1. **Upgrade System** - Invest profits in better signage (attracts more customers), a cooler (reduces waste), or premium lemons (charge more) 2. **Competitor AI** - Add rival lemonade stands that dynamically adjust their prices, forcing you to adapt your strategy **Ready to level up your game? Pick one and let's build it!**