**THE AGENT – CHAOS** is built and running. Here's what's in the MVP: **Core Systems Implemented:** - **Fatigue System** (0-200%) — increases from damage, running, fighting. Death at 100% during normal play - **Survival Growth Mechanic** — between 60-80% fatigue, defeating enemies without damage grants STR/STA/DUR +1 (max 20) - **Weapon Stealing** — enemies drop pistols, rifles, shotguns. Pick up with overlap. Weapon switching with 1/2/3 keys - **Enemy Types** — Mercenaries, Assassins, SWAT with unique sprites, AI flanking, retreat when injured, sniping - **Guess Monster** — triggers at 75% fatigue when surrounded. Accept (5min god mode, heavy honor loss) or Resist (30sec survival) - **Honor System** — hidden variable affecting ending paths - **Mask of Chaos** — one-time 2-min power mode (2x damage, 1.5x speed, frozen fatigue) if Jack is spared - **Hotline Miami dialogue** — typewriter text, pixel portraits, character names - **Jack Confrontation** — full dialogue script with Kill/Spare choice - **Three Endings** — Rise and Shine, Reflection, Secret (press 2+0) - **Atomic Event** — mid-game catastrophe with fatigue spike to 200% - **Army Phase** — wave counter system - **Real-time clock** — 11:30 PM to 5:30 AM progression **Controls:** - WASD/Arrows: Move | J/Space/Click: Attack | E: Interact/Mask | 1/2/3: Switch weapons - Mobile: SDK touch joystick + buttons **Next Ideas:** 1. **Flashback System** — Add 10-second playable warm-toned FBI flashback sequences between phases for story depth 2. **Sniper & Helicopter Enemies** — Add long-range snipers that reposition and helicopter enemies with searchlights during late-night phases **Ready to level up your game? Pick one and let's build it!**