Added a full navigation and control system: - **3 room views** (Left Wall, Center, Right Wall) with unique backgrounds — the room now feels like a real space to explore - **Navigation arrows** (◀ ▶) on screen edges for clicking/tapping between views - **Keyboard navigation** — A/D or Arrow Left/Right to switch views - **View indicator dots** at the bottom showing which wall you're facing - **View label** that briefly appears when you navigate (fades after 2s) - **Hover tooltips** — hovering over objects shows their name in a styled label - **Cursor feedback** — pointer cursor on interactive objects - **Smooth fade transition** when switching views Objects are distributed: painting + clock on the left wall, journal + padlock in center, locked box + door on the right wall. **Next Ideas:** 1. **Swipe Gesture Navigation** — Add touch swipe left/right to navigate between views for a more natural mobile experience 2. **Room Zoom** — Double-tap/click objects for a cinematic zoom-in close-up before the interaction dialog appears **Ready to level up your game? Pick one and let's build it!**