**Shadow Clash** is ready! Here's what I built: **4 Playable Characters:** - **Aelric** (Light Warrior) — Fast melee attacks, Light Slash dash, Radiant Shield, Holy Strike AOE - **Seraphina** (Light Mage) — Ranged energy bolts, Healing Light, Arcane Nova AOE - **Malachar** (Dark Fighter) — Heavy attacks, Crushing Blow, Dark Roar stun, Infernal Charge - **Nyxara** (Dark Assassin) — Fastest character, Shadow Step teleport, Backstab, Void Shroud stealth **Gameplay:** - 60-second 1v1 arena matches against an AI opponent (auto-matched to opposing faction) - Win by defeating enemies (+3 shards per kill) or collecting crystal fragments scattered across the arena - Characters respawn on death with full HP **Controls:** - **WASD/Arrows** — Move - **J/Space** — Basic attack - **Q/E/R** — Special abilities (shown in HUD with cooldown timers) **Features:** - Generated character sprites, arena background, and crystal collectibles - Visual effects for abilities (AOE circles, projectiles, teleport trails, shields, stealth) - Floating damage numbers, screen shake on hits, HP bars - Synthesized sound effects via Web Audio API - Full Playscape SDK integration with mobile touch controls, leaderboard, and coins **Next Ideas:** 1. **2v2 Team Battles** — Add a second AI ally and enemy for chaotic 2v2 matches with team synergy combos 2. **Arena Hazards** — Add environmental dangers like rotating fire pillars or collapsing floor tiles to force strategic positioning **Ready to level up your game? Pick one and let's build it!**