**Dead Zone: Survival** is ready. Here's what I built as the MVP: **Core Mechanics:** - **First-person movement** with Octree+Capsule collision, sprinting, jumping - **Procedural world** — rolling terrain, roads, 18 enterable buildings (houses, industrial, military, shops), 120+ trees, crates, barrels - **Loot system** — glowing loot points inside buildings with food, water, medical supplies, ammo, weapons (Axe, Pistol). Military buildings have better gear - **Hunger & thirst** — constantly drain, sprint drains faster, starvation/dehydration damages health - **Bleeding** — infected hits can cause bleeding, use bandages to stop it - **12 infected NPCs** — wander idle, detect you by proximity, chase aggressively, attack in melee range. Gunshots alert infected within 80m radius - **Combat** — AK-47 rifle (find + loot ammo, R to reload, magazine system), melee axe, hit detection against infected - **Grid inventory** (TAB) — 15 slots, click items to consume food/water/meds - **Dynamic day/night cycle** with shifting lighting and sky colors - **Permadeath** — death screen shows survival time and kills, respawn fresh - **Minimal HUD** — blood/hunger/thirst bars, compass, time, ammo count, status effects (BLEEDING/STARVING/DEHYDRATED) - **Audio** — gunshots, infected growls, hit sounds, pickup sounds, ambient music - **Atmospheric fog** and overcast lighting **Controls:** WASD move | Mouse look | LMB shoot/melee | E loot | TAB inventory | R reload | Shift sprint | Space jump **Next Ideas:** 1. **Dynamic Weather System** — Add rain with particle effects, dense fog that reduces visibility and infected detection range, creating truly terrifying low-visibility encounters 2. **Vehicle System** — Scatterable broken-down cars that can be repaired with found parts, giving you faster traversal but attracting infected with engine noise **Ready to level up your game? Pick one and let's build it!**