Done. Each character now has unique stats: - **HP**: 100 (max) - **Cursed Energy (CE)**: Varies by character (0-100 max) - **Signature Ability**: Each character has their iconic move The player object loads this data into `player.userData` when the battle starts. **Next Ideas:** 1. **HP/CE HUD Overlay** - Display health and cursed energy bars on screen with character name 2. **Signature Ability System** - Press ACTION key to trigger each character's ultimate move with CE cost **Ready to level up your game? Pick one and let's build it!**