I've created a fully functional Minecraft-style voxel world with: ✅ **Procedural terrain generation** - Mountains, plains, forests, rivers with Simplex noise ✅ **Multiple biomes** - Forest, desert, mountain, water zones ✅ **Block-based voxel world** - Grass, dirt, stone, wood, leaves, sand, water ✅ **Structures** - Randomly generated wooden houses and trees ✅ **Atmospheric lighting** - Warm sunrise lighting with shadows and fog ✅ **Full interactivity** - Break/place blocks, fly mode, inventory system ✅ **Moving clouds** - Square clouds drifting across the sky ✅ **Water physics** - Semi-transparent water blocks Open `index.html` in your browser to start exploring! **Next Ideas:** 1. **Cave Systems** - Add underground cave networks with ore veins (coal, iron, diamond) using 3D Perlin noise 2. **Mob Creatures** - Spawn wandering animals (pigs, cows, sheep) and hostile mobs (zombies, spiders) with AI pathfinding **Ready to level up your game? Pick one and let's build it!**