The code looks good. The gauge is drawn as an arc meter with colored segments (green→yellow→orange→red) matching the reference image, with a rotating needle, LOW/MEDIUM/HIGH labels, and "CORTISOL" title. The logic: - **Bouncing on goon, sleep, doomscrolling** → cortisol goes DOWN (−15) - **Bouncing near home, school, work** → cortisol goes UP (+15) - Needle smoothly animates between values **Next Ideas:** 1. **Gauge Pulse Effect** - Make the gauge glow/pulse red when cortisol is critically high, adding urgency 2. **Sound Feedback** - Add a heartbeat sound that speeds up as cortisol rises **Ready to level up your game? Pick one and let's build it!**