Your **Battle Royale Island** MVP is ready! Here's what I built: **Core Mechanics:** - Third-person shooter with mouse look + WASD movement - 20 AI enemies that wander, chase, strafe, and shoot back - Assault rifle with 30-round magazine, reload (R key), bullet spread - Health + shield system with hit markers and damage feedback - Storm circle that shrinks over time, dealing damage outside the zone - 50 "alive" counter (AI enemies also eliminate each other off-screen) - Victory Royale / Eliminated end screens - Minimap showing storm circle, player, and nearby enemies **Environment:** - Procedural hilly terrain with 80 trees, 40 rocks, and 12 colorful Fortnite-style buildings - Generated 3D models for player character, weapon, and enemies - Synthesized audio for gunshots, hits, eliminations, and jumps - Purple storm wall with animated shader **Controls:** - WASD — Move | Mouse — Aim | Click — Shoot | Space — Jump | R — Reload - Mobile: dual joysticks + shoot/jump buttons via SDK **Next Ideas:** 1. **Building System** — Add Fortnite's signature build mechanic: press keys to place walls, ramps, and floors using harvested materials 2. **Loot & Pickups** — Scatter glowing loot chests across the map with different weapon rarities (common/rare/epic/legendary) and shield potions **Ready to level up your game? Pick one and let's build it!**