Done! I've made the following improvements: **Arena Changes:** - Increased canvas from 800x600 to 1200x800 - Default arena size from 300x300 to 600x600 - Added arena size selector: Small (400), Medium (600), Large (800), Huge (1000) **New Options:** - Fighter speed multiplier (0.5x - 3x) - Particle quality settings (Off/Low/Medium/High) - Win condition selector (5/10/15 hits) - Reset game button **Performance Optimizations:** - Canvas context with `alpha: false` and `desynchronized: true` - Particles use `fillRect` instead of `arc` (faster) - Particle draw/update separated for better cache locality - Particles only process when quality > 0 - Particle decay increased from 0.02 to 0.03 (shorter lifespan) - Dynamic particle counts based on quality setting - Game state checks prevent unnecessary calculations **Next Ideas:** 1. **Add Obstacles** - Place pillars, walls, or moving hazards in the arena that fighters must navigate around 2. **Power-Up Drops** - Random items appear that grant temporary speed boosts, shields, or weapon enhancements **Ready to level up your game? Pick one and let's build it!**