Your **Slab Sunday - Houston TX** game is ready! Here's what I built: **Core Features:** - **6 Slab Cars** to choose from: Purple Rain, Gold Digger, Red Velvet, Teal Wave, Swamp Thing, and Sunset Blvd - each with candy paint, swangas (wire spoke wheels), underglow, headlights & taillights - **3D Minecraft-style voxel city** - Houston boulevard with multiple roads, voxel buildings with glowing windows, neon signs (SLAB SUNDAY, H-TOWN, SWANGAS, CANDY PAINT), streetlights, trees, and crowd on the sidewalks - **Slab Sunday cruising** - Drive your slab down the boulevard, earn Show Points for cruising on the road - **Chopped & Screwed synth music** - 10 procedurally generated Houston-style beats (808s, slow tempo, syrupy vibes) named after real Houston legends (DJ Screw, Slim Thug, UGK, Paul Wall, etc.) - **Horn honk** for extra Show Points - **NPC slab cars** cruising the streets alongside you - **Purple/gold neon atmosphere** with particle effects and flickering neon signs **Controls:** - **WASD/Arrows** - Drive & steer - **H** - Honk horn - **M** - Switch music tracks - Mobile: SDK driving controls + HONK and music buttons 3 cars (Purple Rain, Gold Digger, Red Velvet) use generated 3D GLB models; the other 3 use procedural voxel car builds with full detail. **Next Ideas:** 1. **Trunk Popping & Hydraulics** - Add hydraulic bounce controls (tap to make your slab hop and pop the trunk for bonus Show Points during the cruise) 2. **Slab Show Competition** - Add a judging system where you park your slab and AI judges rate your candy paint, swangas, and underglow setup with a leaderboard **Ready to level up your game? Pick one and let's build it!**