Now the body parts should stay connected as a proper ragdoll instead of flying apart. The key changes: 1. Position-based constraint solving with multiple iterations (8x) to keep limbs tightly connected 2. Reduced initial velocities and bounce 3. Constraints now directly move positions and sync physics bodies 4. Removed random kicks on wall collisions that were pulling the body apart **Next Ideas:** 1. **Draw connection lines** - Add visual "bones" between limbs so the body structure is clearer 2. **Body part sprites** - Replace rectangles with actual body part images for a more polished look **Ready to level up your game? Pick one and let's build it!**