GenLife is ready! Here's what I built as the MVP: **Core Features Implemented:** - **Full Character Creation** — name, gender, country (10 countries with unique stats), parent income/education, hair (type/color), eyes, nose, mouth, lashes, skin tone slider, randomized genetics - **10 Life Stages** — Baby → Toddler → Kindergarten → Elementary → Middle School → High School → Young Adult → Adult → Midlife → Senior - **Genetics System** — Intelligence, athleticism, fertility, longevity, disease risk, twin gene, rare traits (heterochromia, extreme IQ) - **Country System** — Healthcare, education quality, college cost, salary, crime rate, cost of living, life expectancy all affect gameplay - **Relationships** — Parents, siblings (with hair-based interactions), friends, partners, children, pets - **Hair System** — Evolves with age, sibling admiration/teasing events, aging (greying) - **Health** — Physical conditions, mental health (anxiety/depression), acne during puberty - **Education** — GPA tracking, clubs, scholarships, gifted detection, learning disabilities - **Career Paths** — College, workforce, military, trade school with salary progression - **Finances** — Income, expenses, debt, credit score, investments - **Pregnancy** — Age-based fertility, twin gene, teen pregnancy consequences - **Life Events** — Branching choices with stat effects throughout every stage - **Death & Legacy** — Realistic death probabilities, full life timeline summary - **6-Tab UI** — Life events, Profile, Relations, Education, Health, Finances - **Audio** — Background music, click/positive/negative/age-up sound effects **Next Ideas:** 1. **Multi-Generational Dynasty** — After death, continue as your child with inherited genetics, wealth, and family tree tracking across generations 2. **Pet & Adoption Deep Dive** — Add full pet ownership with vet visits, training, and adoption system for both children and adults with trauma/bonding mechanics **Ready to level up your game? Pick one and let's build it!**