Now the player will automatically launch toward "goon" at start, then on each hit bounce directly to the next target (alternating goon/sleep) for the full 4 seconds — no paddle needed during the intro. After 4 seconds, it transitions to the normal gameplay phase. **Next Ideas:** 1. **Add visual trail effect** - Draw a fading trail behind the player during the intro bouncing to make it feel more dynamic 2. **Intro text overlay** - Show labels like "Goon..." and "Sleep..." as the player bounces between them during the intro **Ready to level up your game? Pick one and let's build it!**