Built a Minecraft-style voxel game MVP with: - **Procedural terrain** with Perlin noise (hills, valleys, water, sand beaches) - **7 block types**: Grass, Dirt, Stone, Wood, Sand, Water (transparent), Leaves - **Tree generation** with trunks and leaf canopies - **First-person controls**: WASD + mouse look with pointer lock - **Block interaction**: Left click to break, right click to place - **Hotbar**: Keys 1-7 or scroll wheel to select block type - **Physics**: Gravity, jumping, axis-separated collision detection - **Chunk system**: 16x16x32 chunks with instanced rendering and dynamic loading - **Visual polish**: Shadows, fog, hemisphere lighting, wireframe block highlight - **Sound effects**: Block break and place sounds - **Mobile support**: Dual joystick + buttons via Playscape SDK **Next Ideas:** 1. **Crafting System** - Add a crafting table UI where you combine blocks into tools (pickaxe, sword, shovel) with different mining speeds and durability 2. **Day/Night Cycle + Mobs** - Animate the sun across the sky, darken at night, and spawn hostile zombies that chase you in the dark **Ready to level up your game? Pick one and let's build it!**