**THE OBLITUS PROJECT** is built. Here's what's implemented: **Scene Flow:** - Main Menu (W/S + Enter navigation) - Newspaper (full article text, auto-advance) - Boat Cutscene (all 10 dialogue lines, secret 2+3 input) - Secret Newspaper ("The Fired Final") with auto-return to menu - Lighthouse Office (full night gameplay) - Night End + Game Over screens **Office Systems:** - **5 Camera feeds** with unique generated images (C to open, 1-5 to switch) - **Spectral Light** (Q in cameras, 20s cooldown, stuns Freddy) - **Fatigue** drains at 0.25%/s (0.5%/s after 3AM), camera use accelerates drain - **8 Energy Drinks** (Z key, +25% fatigue each) - **Signal Flare** (G key, one-use, must face right/door, permanently retreats Freddy) - **Freddy AI** - randomized movement influenced by aggression, time, missed reports - **Generator system** - Freddy disables cameras, visual blackout - **Report system** (E key, every 2 in-game hours, 5 boxes with hidden meanings) - **Jimmy's full dialogue responses** (all 5 variants) - **Telephone events** (random ring, answer for Jimmy warning or static) - **Look directions** (Arrow keys: left=staircase, right=door, center=desk) - **Flashlight** (F key for staircase) - **Jumpscare** on fatigue=0 or Freddy attack - **Thunder/lightning** at random 20-45s intervals - **Clock** (12:00-6:30 AM, turns red on danger) - **Auto-save** at 6:30 AM **Audio:** 14 unique sound effects + ambient music (ocean, rain, thunder, footsteps, phone, flare, sparks, jumpscare, camera static, spectral flash, heartbeat, generator hum) **Next Ideas:** 1. **Multi-Night Progression** - Add Nights 2-5 with escalating Freddy aggression, new animatronics (Foxy on the staircase), and degrading office conditions 2. **3D Office Environment** - Upgrade to Three.js with a full 3D first-person office, real-time lighting, and volumetric fog for deeper immersion **Ready to level up your game? Pick one and let's build it!**