The invisible collision mesh implementation looks correct. The `stage.glb` is loaded, set to `visible: false`, and all child meshes have invisible materials applied. The collision mesh is stored in `this.collisionMesh` for use in collision detection. **Next Ideas:** 1. **Add Player Collision** - Implement raycasting or Octree-based collision detection using `this.collisionMesh` to prevent the camera/player from passing through walls 2. **First-Person Controls** - Replace OrbitControls with PointerLockControls and add WASD movement with collision response against the stage geometry **Ready to level up your game? Pick one and let's build it!**