The code already uses `SplatLoader` with `loadAsync()` and passes the renderer to the constructor. The implementation looks correct: ```javascript const loader = new SplatLoader(renderer); splat = await loader.loadAsync('world.spz'); ``` The scene viewer should be working now with: - Gaussian splat loading via Spark.js `SplatLoader` - GLB collider mesh displayed as wireframe - "Enter the Matrix" button that animates into the scene - Toggle controls for visibility **Next Ideas:** 1. **First-Person Mode** - Add WASD controls with collision against the GLB mesh using Octree 2. **Teleport Points** - Add clickable markers to jump to preset viewpoints in the scene **Ready to level up your viewer? Pick one and let's build it!**