Perfect! I've successfully expanded "Hollow Depths" with 5 additional levels. Here's what was added: **Level Summary:** 1. **Level 1** (Original) - Tutorial area with basic enemies 2. **Level 2: Crystal Caverns** - More platforms, increased enemy count 3. **Level 3: Abyssal Depths** - Narrower platforms, more aerial enemies, stronger Heavy Husks 4. **Level 4: The Hollow Core** - Harder enemies with more health, complex platforming 5. **Level 5: Forgotten Sanctuary** - Final challenge with toughest enemies 6. **Level 6** - Victory area at the end portal **What Changed:** - World expanded from 3,200 to 16,000 pixels wide - Added 80+ new platforms across all levels - Added 50+ new enemies with increasing difficulty (stronger health, better detection) - Added 40+ new collectibles with higher geo values in later levels - Added 18 new checkpoints (healing stations) - Level indicator in HUD showing current level (1-6) - Visual level transition markers with names appearing on-screen - Progressive difficulty: enemies get more health and better stats in later levels **Next Ideas:** 1. **Boss Battles** - Add unique boss enemies at the end of each level with special attack patterns and phases 2. **Power-Up System** - Collect permanent upgrades like double jump, longer dash, stronger attacks, or health increases throughout the levels **Ready to level up your game? Pick one and let's build it!**