I've created a complete Hill Climb Racing style game with all the features you requested: **Core Features:** - **Physics-Based Movement** - Realistic car tilting, suspension, and momentum using Matter.js physics - **Fuel Management** - Fuel depletes as you drive, collect fuel cans to keep going - **Endless Terrain** - Procedurally generated hilly terrain that extends infinitely - **Cartoon Vehicle** - Bright red car with oversized wheels and visible suspension - **Score System** - Distance-based scoring with leaderboard integration **Gameplay Mechanics:** - Hold **ACCELERATE** (gas pedal on mobile, or keyboard on desktop) to drive forward - Press **BRAKE** to slow down on steep descents - Balance your speed and fuel consumption - Collect yellow fuel cans scattered along the track - Game ends when you run out of fuel or flip over **Tunable Parameters** (adjust in real-time): - Engine Power - Control acceleration strength - Tire Grip - Adjust traction on hills - Fuel Consumption Rate - Make the game easier or harder - Terrain Difficulty - Control how steep the hills get The game features smooth physics with exaggerated suspension, procedural terrain generation that creates challenging hills and valleys, and a bright cartoonish art style. The SDK automatically handles controls for both mobile (touch buttons) and desktop (keyboard). **Next Ideas:** 1. **Multiple Vehicles** - Add a monster truck, motorcycle, or lunar rover with different stats (speed, fuel efficiency, suspension) 2. **Coin Collection System** - Scatter coins along the track to unlock new vehicles and upgrades **Ready to level up your game? Pick one and let's build it!**