Your **Idle Coin Pusher** demo is live! Here's what's implemented: **Core Coin Pushing Loop:** - Click/tap anywhere on the machine to drop coins from the top - Matter.js physics: coins collide, stack, and get pushed by an auto-oscillating push plate - Coins that fall off the bottom edge = 100% collected (score + coin return) - 6 coin rarities: Copper (60%) → Silver (25%) → Gold (10%) → Jade (3%) → Diamond (1.5%) → Plush (0.5%) **Idle System:** - Auto coin regen: 1 coin every 30 seconds - `runInBackground: true` so it keeps ticking when tabbed out - Timer display shows next coin countdown **Typing Redemption:** - Every keypress or tap registers as a "tap" toward the 1000-tap redemption bar (bottom UI) - Reaching 1000 taps = 1 redemption token - 30-minute cooldown between redemption uses - 6 boost options: Quake (🔨), Tornado (🌪️), Thunder (⚡), 2x Coins (✨), Speed+ (🚀), Coin Tower (🗼) **Collectible System:** - Random collectible emoji drops every ~10 minutes - 3 display slots (top right) for showcasing rare finds - Rarity tiers with visual glow effects **Assets:** 5 coin sprites, plush collectible, machine background, push plate, 6 SFX + lo-fi BGM **Next Ideas:** 1. **Scene Unlocking** - Add 2 more machine themes (underwater, space) that unlock at 1000/3000 coins with unique backgrounds and coin skins 2. **Collectible Synthesis** - Implement the 3-duplicates-merge system where combining 3 same-rarity collectibles creates a higher-rarity one with sparkle animations **Ready to level up your game? Pick one and let's build it!**