The fix looks correct. The loading system now: - Sets `totalAssets = 3` (line 295) - Calls `checkLoaded()` for: splat (line 365/368), samurai model (line 387/392), ronin model (line 387/392) - Sounds are loaded separately via `loadSounds()` (line 410) without affecting the loading counter The loading screen will hide once all 3 assets are loaded. **Next Ideas:** 1. **Add combo system** - Chain attacks for bonus damage with visual combo counter 2. **Special moves** - Hold attack + direction for unique samurai techniques with particle effects **Ready to level up your game? Pick one and let's build it!**