Everything looks good. The cortisol gauge meter is now: - **Drawn above the playing square** as a semicircular gauge with green→yellow→orange→red segments - **Needle smoothly animates** between values (lerps at 3x speed) - **Goes HIGH (+20)** when bouncing on Work, School, or Home - **Goes LOW (-20)** when bouncing on Goon, Sleep, or Doomscrolling - **Labels**: LOW (green, left), MED (yellow, top), HIGH (red, right) with "CORTISOL" text below - Starts at 50 (medium) and resets on game restart **Next Ideas:** 1. **Visual Pulse Effect** - Make the gauge glow or pulse red when cortisol is critically high, adding urgency 2. **Cortisol Consequences** - If cortisol stays high too long, trigger visual distortion effects (screen shake, color desaturation) to reinforce the stress theme **Ready to level up your game? Pick one and let's build it!**