Updated shadows with: - **PCFSoftShadowMap** for smooth shadow edges - **2048x2048 shadow map** resolution for sharp detail - **Proper shadow camera bounds** covering the entire scene - **Shadow bias & normal bias** to eliminate artifacts - **ACES Filmic tone mapping** for better contrast - All meshes properly configured with `castShadow`/`receiveShadow` - Replaced Phong materials with PBR **StandardMaterial** throughout - Added **fill light** for better ambient illumination **Next Ideas:** 1. **Particle Effects** - Add falling cherry blossom petals with physics and wind animation 2. **Victory Animation** - Animate winning pieces with a glowing trail effect when someone wins **Ready to level up your game? Pick one and let's build it!**