**Seoul Survivor: Ballistic Academy** is live! Here's what I built: **MVP Core Loop:** - **FPS Combat** — WASD + mouse look, pointer lock, 4 weapon types (Pistol, SMG, AR, Shotgun) with distinct stats - **Grammar Reload** — When your mag empties (or press R), a Korean vocabulary prompt appears. Type the correct English translation to get a full reload; wrong answer = half mag. Timer runs out = 1/3 mag. This is the core linguistic engine. - **Buy Menu** — 200 Gold per round. Spend 100G on a weapon, 100G on medical items (Medkit, Shield Pot, Bandages, Adrenaline) — each with unique effects - **Zombie Waves** — Escalating difficulty. Zombies get faster and tougher each wave. They chase and melee attack. - **TTMIK Progression** — Vocabulary scales with waves: Level 1 (Incheon) basics, Level 2 (Busan) verbs/time, Level 3 (Seoul) grammar/connectors - **Medical System** — Press Q to use your medical item (instant heal, armor, HoT bandages, or speed boost) - **Neon Seoul Arena** — Cyberpunk arena with neon-lit walls, Korean signage, pillars for cover, and atmospheric fog **Assets Generated:** - 3D weapon model (tactical AR with neon accents) - 3D zombie model (cyberpunk streetwear zombie) - 10 audio tracks (gunshot, zombie growl/death, reload success/fail, heal, BGM, round start) **Next Ideas:** 1. **KTX Train Lobby** — Add an animated transit scene between waves where players review their custom vocabulary flashcards and track mastery stats 2. **Zombie Variants** — Add "Mute" zombies (slow, silent) and "Echo" zombies (fast, display Korean text that distracts you) that evolve with TTMIK level progression **Ready to level up your game? Pick one and let's build it!**