Added 3 synthesized sound effects using the Web Audio API (no external files needed): - **Conversion pop** — unique pitch per faction (Trump=high, Iran=mid, Israel=highest), a quick rising sine tone on each collision - **Victory fanfare** — ascending 4-note square wave jingle (C5→E5→G5→C6) when a faction wins - **Restart whoosh** — rising sawtooth sweep when hitting "Play Again" Sounds are throttled so rapid conversions don't overwhelm the audio. **Next Ideas:** 1. **Background music** — Add a looping lo-fi beat or chiptune track that intensifies as entities get eliminated 2. **Crowd roar** — Play an escalating crowd cheer as the dominant faction approaches total victory **Ready to level up your game? Pick one and let's build it!**