Great, glad the flipper physics are now aligned with the visuals! The key fix was applying the geometry offset to the collider's local translation rather than the rigid body position, so the collision shape matches where the flipper actually renders. **Next Ideas:** 1. **Add Ball Launch Plunger** - Create a spring-loaded plunger with variable power based on hold duration 2. **Add Bumpers & Targets** - Place circular bumpers that bounce the ball and lit targets for scoring **Ready to level up your game? Pick one and let's build it!**