Your **Minekraft** voxel sandbox is ready! Here's what I built: **Core Features:** - Procedurally generated terrain with hills, valleys, and trees - **6 block types**: Grass, Dirt, Stone, Wood, Leaves, Sand - First-person controls: WASD to move, Space to jump, mouse to look - **Left click** to break blocks, **Right click** to place blocks - Block selection with keys 1-6 or scroll wheel - Collision detection so you can walk on terrain - Block highlight/wireframe showing what you're targeting - Sound effects for breaking, placing, and footsteps + ambient music - HUD with hotbar, crosshair, and position info - Mobile support via Playscape SDK (dual joystick + buttons) **Next Ideas:** 1. **Crafting System** - Add a crafting table and recipes to combine materials into new block types and tools 2. **Day/Night Cycle** - Rotating skybox with sun/moon, dynamic lighting, and hostile mobs that spawn at night **Ready to level up your game? Pick one and let's build it!**