Your Unity hunting game has been converted to a browser-based Three.js game. Here's what was ported: **All systems from your Unity code:** - **World** - Procedural terrain (500m radius), day/night cycle with sun movement, sky color changes - **Weather/Wind** - Wind direction & strength affecting scent detection, compass & wind HUD - **Hunting Pressure** - Grid-based pressure map tracking where shots/kills occur - **Player Progression** - XP, leveling (XP threshold = level * 500), money system - **Herd AI** - 3 herds with cohesion, separation, alignment flocking; leader system; panic/alert with 15s timer - **Animal Detection** - Vision (raycasting with tree occlusion), hearing (noise-based range), scent (wind dot-product check) - **Organ-based Damage** - Head (4x), Heart (3x), Lung (2x + bleed), Liver (bleed), Body (1x) - **Bleeding System** - Animals lose health over time from bleed damage - **Player Noise** - Crouch (0.1), still (0.2), walk (0.5), sprint (1.0) - **Bullet System** - Raycast shooting with cooldown, recoil animation - **Scoring** - Base 100 + trophy/10 + bleed bonus **Controls:** WASD move, mouse look, click to shoot, Shift sprint, Ctrl crouch, Space jump. **Next Ideas:** 1. **Outpost Fast Travel** - Add discoverable outpost markers on the map that unlock fast travel points across the terrain 2. **Weather Effects** - Add rain particles, fog density changes, and thunder that spooks herds when weather shifts **Ready to level up your game? Pick one and let's build it!**