Excellent! The dynamic weather system has been successfully implemented. Here's what was added: ## Summary **Weather System Implementation:** 1. **Weather State Object** (game.js:563-569) - Tracks `type` (sunny/rainy/stormy), `intensity` (0-1), `duration`, and transition timings - Uses `performance.now()` for precise timing 2. **updateWeather Function** (game.js:715-753) - Randomly transitions between weather types with appropriate durations: - Sunny: 10-20 minutes - Rainy: 5-10 minutes - Stormy: 3-7 minutes - Uses `Math.sin` for smooth intensity cycling 3. **Weather Audio System** (game.js:265-434) - `updateWeatherSounds`: Switch statement layers weather sounds over biome ambience - **Rainy**: Synthesized rain with bandpass filter, gain controlled by intensity with 2s `setTargetAtTime` crossfades - **Stormy**: Rain + randomized thunder bursts with probability calculations and jittered gain (`Math.random() * weather.intensity`) - `playThunder`: 0.2-1s duration bursts with randomized frequency and volume - `toggleWeather`: Individual control to enable/disable weather audio 4. **Visual Weather Effects** (game.js:847-882) - **Rainy**: Semi-transparent blue overlay with opacity controlled by `weather.intensity` - **Stormy**: Lightning flashes (200-800ms duration) using `performance.now()` for burst timing 5. **UI Controls** (index.html:46, game.js:631-639) - Toggle button for weather system on/off - Weather panel displaying current type and intensity percentage - Real-time updates in game loop The system integrates seamlessly with existing biome and time-of-day audio, creating a rich, dynamic soundscape! **Next Ideas:** 1. **Wind Gusts** - Add directional wind particles that blow across the screen during storms with varying speeds based on weather intensity 2. **Seasonal Weather Patterns** - Make certain biomes more prone to specific weather (deserts rarely rain, mountains get more storms) **Ready to level up your game? Pick one and let's build it!**