**Patient Zero** is ready. Here's what's in the MVP: **Core Features:** - **Isometric top-down view** with Project Zomboid-style open roofs — buildings reveal interiors when you walk inside - **80+ zombies** that shamble, wander, and aggro on proximity — slow but deadly in groups - **Full neighborhood map** (120x120 tiles) with houses, restaurants, a hospital, school, stores, and garages connected by roads and sidewalks - **Health, Hunger, Thirst bars** — hunger/thirst drain over time, starving kills you - **5-slot hotbar** + 20-slot inventory (TAB to open) - **Lootable buildings** with location-based items: food in kitchens, meds in hospitals, weapons in garages - **Melee combat** (bat, knife, pipe, axe) with weapon durability + rare pistols with limited ammo - **Day/night cycle** with darkness overlay and flashlight cone - **Blood splatters, particles, damage flash** - **Procedural audio** via Web Audio API (hits, gunshots, zombie groans, pickups) - **Clean start menu** ("This is how you died." tagline) and **death screen** with survival time, kills, and restart **Controls:** - **WASD/Arrows** — Move - **Space/J** — Attack - **E/F** — Pick up items - **Q** — Use consumable (food/water/meds) - **R** — Reload gun - **1-5** — Switch hotbar slots - **TAB** — Inventory **Next Ideas:** 1. **Barricading System** — Board up windows and doors with planks to create safehouses, zombies pound against barricades over time 2. **Sound Aggro Mechanic** — Gunshots attract distant zombie hordes, creating emergent tension between using firearms vs. staying quiet with melee **Ready to level up your game? Pick one and let's build it!**