Your Minecraft-inspired **Voxel Survival** game is ready! Here's what's included: **World Generation:** - Procedural terrain with 5 biomes: forests (trees), deserts (sand + cacti), mountains, oceans (water), snowy tundra - Ore veins (coal, iron, diamond) underground - Chunk-based loading/unloading for performance (4-chunk render distance) **Gameplay:** - **FPS controls** - WASD move, mouse look, Space jump, pointer lock - **Block breaking** (left click) with progress-based mining (harder blocks take longer) - **Block placing** (right click) from your inventory - **9-slot hotbar** with block/tool selection (keys 1-9) - **Crafting system** (E key) - planks, tools, cobblestone, torches, crafting table - **Tool system** - wood/stone pickaxes (mine faster) and swords (more damage), with durability **Survival:** - **Health & hunger bars** - hunger drains over time, high hunger regenerates health, zero hunger damages you - **Day-night cycle** - sky color, lighting, and sun position shift dynamically - **Hostile zombies** spawn at night, chase you, and attack - fight back with fists or swords - **Enemies drop resources** on death - **Death screen** with respawn and day count **Audio:** - Block break/place SFX, footsteps, zombie groans, hit/hurt sounds - Peaceful ambient background music **Next Ideas:** 1. **Animals & Food** - Add passive mobs (pigs, cows) that drop meat to restore hunger, plus a cooking mechanic at campfires 2. **Cave System** - Generate underground caverns with stalactites, lava pools, and rare ores that require iron pickaxes to mine **Ready to level up your game? Pick one and let's build it!**