**VoxelCraft** is ready! Here's what I built as an MVP focused on the **core block building experience**: **Features:** - **Procedural terrain** with simplex noise — plains (grass/trees), deserts (sand), and mountains biomes - **First-person controls** — WASD + mouse look with pointer lock, gravity, jumping, and collision - **Block breaking** (left click) and **placing** (right click) with 9 block types on the hotbar (1-9 keys) - **Day/night cycle** with dynamic sky color, sun movement, and lighting changes - **Creative/Survival modes** — press T to toggle; F to fly in Creative - **Chunk-based world** — generates and unloads chunks as you explore (infinite terrain) - **Synthesized audio** — block place/break sounds and footsteps via Web Audio API - **Mobile support** — dual joystick controls via Playscape SDK - **HUD** — hotbar, coordinates, mode display, selected block name, health/hunger in Survival **Next Ideas:** 1. **Hostile Mobs & Combat** — Add zombies/skeletons that spawn at night with health system and sword attacks 2. **Crafting System** — Implement a crafting table UI with recipes to turn raw blocks into tools, weapons, and advanced materials **Ready to level up your game? Pick one and let's build it!**