Done! The game now has: 1. **Better ragdoll physics** - When burnout happens, the character's body parts (head, body, arms, legs) fly apart independently with their own velocities, rotations, and bouncing off walls 2. **More energetic bouncing** - Increased gravity, bounce strength, and added random velocity variations on impacts to make the character fling around more chaotically 3. **Stats panel on the right** showing: - ⏱ Survival time (how long you've lasted) - 🔄 Total bounces - 📈 Max height reached - ⚡ Current speed - 😰 Stress level (with color coding) **Next Ideas:** 1. **High Score System** - Save best survival times and display a leaderboard 2. **Power-ups** - Add floating items that reduce stress or give temporary invincibility **Ready to level up your game? Pick one and let's build it!**