The person is now a ragdoll with jointed limbs (head, torso, arms, legs) that swing and flop smoothly based on velocity and acceleration. The limbs have spring-damper physics so they naturally settle back to a resting pose but react dynamically to bounces, gravity pulls, and paddle hits. Everything else (shapes, collisions, paddle, stress/burnout system) is unchanged. **Next Ideas:** 1. **Ragdoll on Burnout** - Make the death/burnout animation use the ragdoll too, with all limbs going completely limp and floppy as the person tumbles 2. **Stress Visual Effects** - Add the person's limbs trembling/shaking as the stress counter increases, getting more erratic near burnout **Ready to level up your game? Pick one and let's build it!**