Added 6 more sleep/goon bounces to the intro (from 12 to 18 steps) and extended the phase 1 timer from 10s to 14s so there's more time bouncing on goon before transitioning to the school/goon phase. **Next Ideas:** 1. **Ramp up speed** - Make each successive goon bounce slightly faster to build tension before the phase 2 transition 2. **Visual feedback** - Add a subtle screen shake or glow effect on goon hits to make the bouncing feel more impactful **Ready to level up your game? Pick one and let's build it!**