Now the flow is: 1. Game starts, person bounces off random objects (school, home, work, goon, gambling) for 3 seconds 2. After 3 seconds, intro phase ends, main game kicks in with goon<->gambling bouncing for the rest of the game **Next Ideas:** 1. **Visual transition effect** - Add a flash or slow-motion moment when transitioning from the bouncing intro to the goon/gambling loop 2. **Escalating speed** - Make the goon/gambling bouncing gradually speed up over time, increasing tension and cortisol **Ready to level up your game? Pick one and let's build it!**