**Wild Hunt** is ready! Here's what I built as an MVP focused on the core hunting loop: **Core Features:** - First-person exploration in a large procedural wilderness with rolling terrain, 200+ trees, rocks, bushes, and a lake - 8 AI deer with realistic behavior: idle, walking, alert, and fleeing states - Wind system that affects deer smell detection (downwind = detected from further) - Bolt-action rifle with scope (right-click), 5-round magazine, and manual reload (R) - Headshot detection with bonus points + distance bonus scoring - Crouch (C) for stealth approach, sprint (Shift) for movement - Compass, wind indicator, ammo counter, and score HUD - Generated 3D rifle and deer models, gunshot SFX, ambient forest sounds, and background music **Controls:** WASD move | Mouse look | Left-click shoot | Right-click scope | Shift sprint | C crouch | R reload **Next Ideas:** 1. **Animal Tracking System** - Add visible deer tracks, droppings, and broken branches on the ground that lead toward nearby deer, rewarding patient stalkers 2. **Day/Night Cycle with Thermal Scope** - Add a dynamic time-of-day system with dawn/dusk golden hours and a thermal vision scope mode for night hunting **Ready to level up your game? Pick one and let's build it!**