**Gridiron Legends MVP** is live! Here's what I built: **Core Gameplay:** - 3D football field with yard lines, hash marks, end zones, and yard numbers - You control the ball carrier (red team) — run downfield to score touchdowns - 11 AI defenders (blue team) with realistic pursuit AI — linemen, linebackers, DBs, and safeties each have different speed/reaction times - Physics-based momentum with acceleration/deceleration - Sprint mechanic (SPACE / Action button) with stamina bar — burns stamina but lets you break tackles - Break-tackle system: sprinting gives 30% chance to juke past defenders - Full down & distance tracking (1st & 10 system, turnover on downs) - Scoring: touchdowns (7 pts) + coins earned, field position resets - Game clock with quarters - NFL broadcast-style HUD with scoreboard, down marker, and play clock - Generated 3D player and defender models loaded via GLTFLoader - Synthesized audio (whistle, tackle impacts, crowd cheers) **Controls:** WASD/Joystick to move, SPACE/Action to sprint **Next Ideas:** 1. **Play Selection System** — Add a pre-snap screen where you pick from 4-5 plays (HB Dive, Sweep, Screen Pass, Hail Mary) with animated play art, each positioning your blockers differently 2. **Weather & Stadium Effects** — Add rain/snow particle systems that reduce player grip and visibility, with dynamic stadium lighting and a roaring 3D crowd in the stands **Ready to level up your game? Pick one and let's build it!**