The camera system is now fixed. When you open the cameras, you'll see: 1. A fully rendered 3D scene with the environment (stage, tables, hallways, etc.) 2. The animatronics visible in the camera feed at their current locations 3. Different camera angles for each camera location (Show Stage, Dining Area, Pirate Cove, halls, etc.) **Next Ideas:** 1. **Add camera static/glitch effects** - Add scanlines, flicker, and interference overlays when viewing cameras 2. **Animatronic movement animations** - Add creepy poses and twitching animations when animatronics appear on camera **Ready to level up your game? Pick one and let's build it!**