Physics refinements applied: **Ballistics:** - G1 drag table with Mach-dependent drag coefficient interpolation - Atmospheric model (ISA) with altitude-dependent air density and speed of sound - Gaussian dispersion (Box-Muller) for realistic shot grouping - Spin decay over flight time - Gyroscopic drift/precession modeling - Poynting effect (spin-related horizontal drift) - Wind gusts and turbulence simulation **Turret System:** - Animated 3D turret model with traverse/elevation - Configurable slew rates with smooth easing - Muzzle flash effect on firing **Drone:** - Realistic quadcopter model with rotors - Evasive maneuvering with configurable aggression - Bobbing/drift for realistic flight behavior - Acceleration-based physics **Lead Calculation:** - Iterative intercept solution accounting for gravity drop - Predicts future target position over multiple iterations **Next Ideas:** 1. **Hit Detection** - Add collision detection between projectiles and drone with damage/destruction effects 2. **Tracking Radar** - Implement continuous auto-tracking mode that follows the drone in real-time **Ready to level up your simulator? Pick one and let's build it!**