The game works but has several issues: **Issues Found:** 1. **Collision detection is imprecise** - checking if mouse is within `block.pos[0] < mx < block.pos[0] + 3*CELL` doesn't account for actual block shape 2. **No scoring system** - cleared lines don't contribute to score 3. **Single block only** - only one block at a time instead of multiple choices 4. **Line clearing bug** - the algorithm doesn't properly handle simultaneous row+column clears 5. **No game over detection** - game continues even when no moves possible **Key Improvements Needed:** - Fix the `clear_lines()` logic to properly detect and clear complete rows/columns simultaneously - Add multiple block queue (typically 3 blocks to choose from) - Implement scoring system - Add game over detection - Improve block pickup collision detection Would you like me to fix these issues and enhance the game? **Next Ideas:** 1. **Power-Up Blocks** - Add special pieces that clear entire rows, columns, or 3x3 areas when placed 2. **Combo System** - Implement chain reactions with visual effects and bonus points for clearing multiple lines at once **Ready to level up your game? Pick one and let's build it!**