VoxelCraft is ready! Here's what I built as the MVP focusing on **block building and exploration**: **Core Features:** - **Procedural terrain** with simplex noise — forests, deserts, snowy tundras, mountains, and oceans based on temperature/moisture biomes - **Chunk-based world** (16x16x64) with dynamic loading/unloading around the player - **First-person controls** — WASD movement, mouse look, pointer lock, sprint with Shift - **Block placing & breaking** — left click to break, right click to place, with highlight cursor - **9 block types** on a hotbar (1-9 keys or scroll wheel): Grass, Dirt, Stone, Sand, Wood, Planks, Cobblestone, Brick, Glass - **Trees** that spawn naturally in forested biomes - **Underground caves** carved by noise - **Day/night cycle** with dynamic sky color and lighting - **Water** filling low areas at sea level - **Bedrock** layer at y=0 (unbreakable) - **Audio** — ambient music, block break/place SFX - **Mobile support** via Playscape SDK (dual joystick FPS controls) **Next Ideas:** 1. **Crafting System** — Add a grid-based crafting menu where you combine raw materials (wood into planks, stone into tools) to unlock advanced blocks and equipment 2. **Hostile Creatures** — Spawn zombies and skeletons at night or in dark caves, with health/hunger bars and basic combat using a sword **Ready to level up your game? Pick one and let's build it!**