Your **VoxelCraft Survival** MVP is ready! Here's what I built: **Core Features:** - **Procedurally generated voxel world** with simplex noise terrain generation - **4 biomes**: Plains, Forest (with trees), Desert, Mountains (with snow peaks) - **9 block types**: Grass, Dirt, Stone, Sand, Water, Wood, Leaves, Snow, Coal ore - **First-person controls** with WASD + mouse look (pointer lock) - **Block building**: Left-click to mine, right-click to place, scroll/1-7 to select blocks, E to pick block - **Day/night cycle** with dynamic sun/moon lighting, sky color changes, and time display - **Survival mechanics**: Health bar (fall damage), hunger bar (depletes over time, heals when fed) - **Skill progression system**: Mining, Building, and Exploration skills that level up with XP - mining gets faster, movement gets quicker - **Underground caves** generated with 3D noise - **Chunk-based world** with dynamic loading/unloading based on render distance - **Web Audio synthesized sounds** for block breaking, placing, and footsteps **Next Ideas:** 1. **Crafting System** - Add a crafting table UI where you combine resources (wood + stone = pickaxe) with recipe discovery and inventory management 2. **Hostile Mobs** - Spawn zombie-like creatures at night that chase the player, adding real survival tension with combat mechanics **Ready to level up your game? Pick one and let's build it!**