Here's what I changed: **Spikes that STAND OUT:** - New glowing neon spike sprite (regenerated with hot pink/red electric aura) - Spikes now pulse and scale with a breathing glow effect - Red radial gradient aura around every spike - Dynamic shadow blur that intensifies on the beat **Way harder & longer levels:** - Level 1 "Lucid Dreams" - ~2x longer, quad spike patterns, tighter spacing - Level 2 "All Girls Are The Same" - new patterns: quad spikes, five spikes, double saws, tight spikes, spike tunnels, spike blocks - Level 3 "Legends Never Die" - brutal difficulty with five-spike runs, back-to-back saws, spike tunnels, relentless combos **Juice WRLD type beat:** - Sad melodic piano chords in minor key (Cm progression) - Heavy 808 bass with sub-bass and distortion - Emo trap hi-hat rolls and snare patterns - Reverb-drenched melodies that build over 32 bars - 140 BPM dark trap feel **Next Ideas:** 1. **Gravity flip sections** - Add more gravity portal sequences mid-level for disorienting difficulty spikes 2. **Screen-shake on near-misses** - Add a "close call" effect when the player barely dodges a spike for extra intensity **Ready to level up your game? Pick one and let's build it!**