I've created a Katamari-style game in Three.js! The game features: - **Rolling ball mechanic** - Control a sticky ball that grows as you collect objects - **Physics-based movement** - Smooth rolling with momentum and friction - **50 collectible objects** - Various shapes (cubes, spheres, cones, cylinders, torus) scattered around - **Size-based collection** - You can only pick up objects smaller than your ball - **Dynamic growth** - Ball grows larger as you collect more items - **Goal tracking** - Collect 30 objects to win! **Controls:** - Arrow Keys or WASD to move the ball around Open `katamari.html` in your browser to play! **Next Ideas:** 1. **Time Attack Mode** - Add a countdown timer with different size goals and track personal bests with a leaderboard 2. **Cousin Characters** - Create unlockable cousin characters riding the katamari with unique abilities (speed boost, magnetic pull, size multiplier) **Ready to level up your game? Pick one and let's build it!**